![]() The game seems to lack logic in various areas, allowing players to grow crops in 5 minutes while in real life crops take months to grow, as well as a man with a pistol hiding behind a scrap car door being more dangerous than an imperial soldier with a shotgun and military grade steel shield. velociraptors, mammoths, lasers, swords, railguns, etc.). Most of the technology in game is based on that used by humans during WW2, although there are a few exceptions (e.g. It is impossible to "lose" in Battle Nations: even if the player has no buildings to generate gold, the player will always have enough gold to build a supply drop, which generates 100 gold every hour as well as 25 of iron, wood, and stone. Building a productive nation allows players to form armies which are the basis for the game's core: PvP combat in turn-based strategy warfare. ![]() The game puts players in control of land with limited resources where effective management of resources is vital to expansion and advancement. The concept for the game was inspired by Trade Nations users who provided feedback requesting additional PvP elements in the game. Z2Live released a video that described the inspiration behind the creation of Battle Nations. There are over five million players worldwide.īattle Nations is Z2Live's third game, following Trade Nations and MetalStorm. Battle Nations is a freemium turn-based strategy video game developed and published by Z2Live.
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