![]() quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so For example, to use the lib3dfxgl.so miniport, one would now use: The Linux version now uses the gl_driver to specify the 3D library to dynamically load. It's cleaner now in that you don't have to preload hack stuff to use the 3DFX Miniport rather than libMesa3D. Linux now supports extensions such as multitexture and better dynamic loading of libraries. This was needed to cleanly integrate OpenGL extension checking. Linux: Complete rewrite of the OpenGL library handling. ![]() This was the cause of many of the "extreme" frame lag people were seeing in 3.19 on servers using old-style VWep code.
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